Flash
is a multimedia software package, designed and optimized for the web, used to
create web environments, animation, and entire
webpages.
Flash
includes an intuitive time frame format as well as layers (in the sense
of Photoshop layers).
As
an animation tool, Flash has many advantages
over simple GIF animation.
Foremost is the ability to "tween" (the
software fills in and smooths inbetween frames)
and the ability to manage much larger files, handling them with a running
download technology called "streaming".
Flash can also incorporate sound
and interactivity.
First,
storyboard your animation on paper - mapping
out movements, timelines, & any dialogue. This will give you an idea of
what will be involved in making your short before you get to the software.
Second,
start learning how to use Flash. Utilize
on-line tutorials, the basics covered with Flash's own tutorials, and b0nking.
Start building your animation, which will be included in your final webfolio.
Does
ART
imitate
LIFE?
Does
LIFE
imitate
ART?
Does
media reflect the needs and desires of society?
Does
media influence
us and determine what we desire?
1.Choose
an aspect of consumer culture on which you wish
to comment.
» This could be:
»a
product
» a food
» a company
»a television program
»a fictional character or a mascot
»an advertising campaign
2.Conceive
a storyline in which you subvert or jam the culture.
In
other words, tear the idea apart with a wickedly ironic story.
3.Storyboard
someone else's animation.
Browse animations in the Hotwired
website. Choose an animation you really admire and storyboard it using the sheet
provided in class. Be sure to complete both sides of the
sheet.
4.Storyboard
your own idea.
»Break
the storyline into a board of frames.
»Each
frame represents a scene in the story.
»You
must have at least six scenes in total.
»Draw,
on paper, a sketch for each of the six scenes.
»Complete
the back of the sheet as well. Please be detailed.
»You
must turn this drawn/written storyboard in for
approval.
»Do
this before you begin working with the Flash software.
5.
Begin
by learning the basics of Flash. Work through the
lessons in the Flash help
menu,
and use the tutorial sites listed above.
6.Now
using your skills,
create your animation.
»It
must have a running time of at least one minute.
»A
variety of camera changes, viewpoints and locales
should be used.
»Tweening
and stop-frame animation must be used.
»You
must demonstrate the use of motion guides.
»Use
separate layers for different elements. The more
layers, the more flexible your animation.
Some
examples from past classes:
Component
»storyboard
of another artist's animation on paper
»storyboard
of your own animation on paper
»originality
of idea - based on culture jamming / subvertising
»effective
use of viewpoints and scene changes
»effective
use of background and separate object layers
»effective
use of motion and shape tweening
»effective
use of motion guides
»effective
use of keyframe and oscillating animation
Marks
»10
»10
»05
»10
»10
»05
»05
»05
Total
60